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How to Review Your Own League of Legends Games

Victory View 9 min read

If you want to know how to review your LoL games on your own, the short answer is this: check a few stats right after each game, write down one sentence about why it went the way it did, and once a week look for the pattern across all those sentences and numbers. Then pick one thing to fix and ignore everything else until it moves.

That's the whole method. The hard part isn't knowing it. It's doing it consistently when nobody is making you, and not drowning in data that doesn't point anywhere.

Most solo players skip review entirely. They queue, lose, queue again, and hope the next game goes differently. Or they swing the other way and rewatch a full 35-minute replay once, get bored at minute 12, and never do it again. Neither builds anything. A short routine you actually repeat beats a deep review you do once.

Why reviewing your own games is worth it

Your memory of a game is not a reliable record. You remember the fight you lost, the gank that didn't come, the teammate who flamed. You don't remember that you died alone in the river three times before 10 minutes, or that your CS stopped growing the moment you left lane.

Stats don't care how the game felt. That's exactly why they're useful. They show you the parts of the game you didn't notice while you were playing it, and they let you compare this week to last week without relying on vibes.

Review also changes how you queue. When you know you'll write one sentence about the game afterward, you start paying attention to the moments that will go into that sentence. That alone makes you play with more intent.

What to look at in your stats after a game

You don't need every number on the post-game screen. Start with a small set that tells you the most about your own play, not your team's.

Stat What it tells you What to ask yourself
Deaths, and when they happened Whether you gave the enemy free gold and tempo Were these deaths trading for something, or just lost?
CS/min How much gold you collected without needing kills Did my farm drop off after laning phase?
Gold or CS diff at 15 Whether you won or lost your lane Did I lose lane, or did the lane get lost around me?
Kill participation Whether you were part of the fights that mattered Was I there when my team fought, or farming elsewhere?
Vision score Whether you helped your team see the map Did I place and clear wards, or only buy them?
Damage dealt Whether you converted your gold into pressure Did I deal damage in proportion to my items?

Deaths deserve the most attention for a solo player. They're the stat you control most directly, and they say a lot about decision making. If you want to go deeper, here's why deaths are the most underrated stat in League.

CS/min is the second one to watch. It's honest: you can't fake it, and it doesn't depend on whether your teammates played well. If your number drops sharply after 15 minutes, that usually means you stopped farming side lanes once the map opened up. More on that in what CS/min tells you and why coaches track it.

One rule: read the numbers next to each other, not one by one. A high KDA with low kill participation can mean you played safe while your team lost fights without you. A lot of deaths with high damage can mean you were the frontline doing your job. Context matters, and a single stat rarely tells the full story. For a fuller walkthrough of reading a match through its stats, see how to analyze a LoL match using stats.

A five-minute post-game routine

The goal after each game is not deep analysis. It's capturing the game while it's fresh, in a format you can compare later. Five minutes, no replay.

  1. Wait before you queue again. Sit with the post-game screen for a minute. Don't let the next champ select start before you've looked.
  2. Check three numbers. Deaths (and roughly when), CS/min, and gold or CS diff at 15. Write them down in a note, a spreadsheet, a Discord channel only you use, anywhere you'll find them later.
  3. Write one sentence about why you won or lost. Not about your team. About you. "I died twice to the same jungle gank because I had no ward in the river." "I won lane but spent the mid game farming bot while my team fought drakes."
  4. Tag the game. Champion, role, and one word for the main problem: deaths, farm, vision, positioning, tilt. The tag is what makes the weekly review fast.
  5. Decide if you queue again. If your sentence is about tilt or frustration, that's your answer. Stop for the session.

The one-sentence rule is the important part. It forces you to name a cause, and it stops you from writing a paragraph of excuses. If you can't name a cause, write "not sure." That's useful information too: it often means the game was decided by something you didn't see, which is exactly what replay review is for.

A weekly routine to find patterns

One game is noise. Ten games is a pattern. The weekly review is where your post-game notes turn into something you can act on.

Pick a fixed time once a week, the same day each time, and give it around half an hour.

Read all your one-sentence notes in a row. You're looking for repetition. If the same cause shows up in several losses, that's your main problem, whatever your rank or champion.

Look at your tags. Count which tag appears most. Say "deaths" shows up on most of your losses and "farm" on only a couple. That's a clear signal.

Compare your numbers to last week. Not to a pro, not to a higher-ranked friend. To yourself. If your CS/min went from, say, 6.1 to 6.4 over the week, that's real progress, even if your rank didn't move.

Rewatch one game, not ten. Pick one loss where your note says the problem you care about most. Watch only the moments that matter: your deaths, the first few minutes after laning phase, the fight that decided the game. Pause at each one and ask what you knew at that moment and what you should have done. Ten focused minutes on one game teaches more than an hour of passive watching.

Write down the one thing for next week. One sentence. That's the output of the whole review.

If you also play with a team, the same structure works at a team level. Here's how to run a weekly performance review for your LoL team.

How to pick one thing to fix

This is where most self-review falls apart. You find five problems and try to fix all of them at once, so you fix none of them.

Pick one. Use these three filters:

  • It shows up often. Pick the problem that repeats across many games, not the one that cost you the most painful loss. A single throw at 40 minutes is memorable. Dying before 10 minutes in most of your games is what's actually holding you back.
  • You control it. "My jungler never ganks" is not something you can fix. "I don't track the enemy jungler and die to ganks" is.
  • You can measure it. Turn the problem into a number you can check. "Die less" becomes "fewer deaths before 15 minutes." "Farm better" becomes "keep CS/min stable after laning phase." "Ward more" becomes "higher vision score per game in my role."

Then set a small, concrete target based on your own current number. As an example: if you average around five deaths per game, aim for four over the next two weeks. Not zero. A target you can actually hit keeps you doing the routine.

Hold that one focus for at least a week, ideally two. Most habits don't change in three games. While you're working on it, you can still notice other problems in your notes. Just park them. They'll be waiting for you once the first one moves.

Common mistakes when reviewing your own games

Reviewing only losses. Wins hide mistakes too. A game you won despite dying six times still taught you something about your deaths.

Blaming teammates in your notes. It might be true, but you can't train it. Keep every sentence about your own decisions.

Watching full replays every time. It's slow, it's boring, and you'll stop doing it. Save replays for the weekly review, and only for the moments that matter.

Changing your focus every day. If Monday is about vision, Tuesday about farm, and Wednesday about trading, nothing gets enough repetition to stick.

Comparing yourself to the wrong baseline. A Challenger player's CS/min is not your target. Your number from last week is.

Start with your next game

You don't need a coach, a tool, or a free afternoon to start. After your next game, check deaths, CS/min and your diff at 15, write one sentence about why it went the way it did, and tag it. Do that for a week, then sit down and look for the pattern. That's how to review your LoL games in a way you'll actually keep doing.

If you want a shortcut for the "why did I lose" part, Victory View Coach is an AI coach you talk to in Discord. Send it your Riot ID in a private message, then ask it after a game why you lost. It answers with your own match data, so your one-sentence note starts from the numbers instead of from memory.

Want these numbers for your own games?

Ask Victory View Coach in Discord why you lost, with your own stats. Or give your team the App: weekly priorities, goals and a scout before every match.