How to Build a Champion Pool That Actually Climbs
A LoL champion pool that climbs is small: one main you can play in your sleep, one or two backups that cover the main's bad matchups, and a pocket pick at most, all chosen from your own games rather than from a tier list. Most players who feel stuck don't lack champions. They have too many, and they play each one just well enough to lose.
This guide walks through how many champions you actually need, how to split them into roles inside your pool, which ones you can safely blind pick, and how to use your own win rate and games played to decide what stays and what goes.
How many champions should be in your LoL champion pool?
For SoloQ, think in terms of two to three champions for your main role, and one or two for your secondary role. That's it.
The reason is simple. Every game on a champion teaches you something: a matchup, a power spike, a trade pattern, a wave state you misread. Those lessons stack when they land on the same champion. Spread them across ten champions and each one gets a fraction of the reps. You end up knowing a little about many champions and a lot about none.
A small pool also takes a decision off your plate in champ select. You're not scrolling the grid hoping something feels right. You're picking from a short list you already trust, which leaves your attention for the things that matter: your matchup, your jungler's path, and the first three waves.
Team play is slightly different. In a five-stack or a scrim block, your pool has to cover the compositions your team wants to run, and it has to survive targeted bans. A team player usually needs a bit more depth than a SoloQ player, but the principle doesn't change: depth on a few champions beats surface knowledge on many.
Main, backup and pocket pick: the three slots
A pool works best when every champion in it has a job. Here's a simple structure.
| Slot | What it's for | How many |
|---|---|---|
| Main | Your default pick. You play it most games and know its matchups cold. | 1 |
| Backup | Covers the matchups or bans where your main struggles. | 1 or 2 |
| Pocket pick | A situational answer for one specific problem, like a lane you can't otherwise survive. | 0 or 1 |
The main is where most of your games go. You should know its power spikes, its bad matchups, its build paths against different threats, and how it plays from behind. If you're unsure what your main is, look at where your games already go. The answer is usually obvious.
The backup is not a second main. It exists to fill the gaps. If your main is a short-range mage that hates long-range poke, your backup should handle that lane better. If your main gets banned often, your backup should be just as comfortable on blind. Pick the backup for what it covers, not for how fun it looks in a highlight clip.
The pocket pick is optional. Many players climb with no pocket pick at all. It earns its place only when there's a recurring problem your main and backup can't solve, and only if you've put enough games on it to play it with confidence.
Which champions are safe to blind pick?
In SoloQ you often lock in before you see your lane opponent. That makes blind-pickable champions valuable, and it's worth having at least one in your pool.
A champion is safe to blind pick when it has:
- Few hard counters. No matchup where you're simply unable to play the lane.
- A way out of trouble. A dash, a shield, range, or sustain that lets you survive a bad lane instead of feeding it.
- Value even when behind. Utility, crowd control or wave clear that still helps your team if you lose lane.
- Simple, consistent itemization. A build that works in most games without needing perfect information.
Counter-pick champions are still useful, but they belong in the backup or pocket slot. They shine when you pick after your opponent and struggle when you don't. If your main can only win when it counter-picks, you'll spend a lot of games in lanes it was never designed for.
A good rule: your main should be blind-pickable, and your backup should either be blind-pickable too or cover your main's worst matchups directly.
How to use your own win rate and games played to decide
Tier lists tell you what is strong for the average player at a given rank. They don't tell you what is strong for you. Your own match history does, as long as you read it correctly.
Look at two numbers together for every champion you've played recently: games played and win rate. One without the other misleads you.
- A high win rate on very few games is noise. Say you're 3 wins out of 4 on a new champion. That could be a real fit, or it could be four games where your jungler was ahead. You need more reps before it means anything.
- A middling win rate on a lot of games is real information. It tells you how that champion actually performs in your hands, across good nights and bad ones.
- A low win rate on a lot of games is the clearest signal of all. You've given that champion a fair chance.
Then go one level deeper than win rate. Wins depend on four other players, so pair the result with stats you control. Compare your CS/min, deaths and damage on each champion. If your deaths are noticeably higher on one champion than on the others, that's worth knowing even if its win rate looks fine. If you need a refresher on why deaths matter so much, see deaths in League of Legends, the most underrated stat.
Keep the window recent. What you played last season says little about how you play now. A few weeks to a couple of months of games is usually enough to see a pattern without dragging in a version of you that no longer exists. If you want a repeatable way to do this, tracking your SoloQ performance covers the habit in more detail.
When to drop a champion from your pool
Dropping a champion feels like giving up. It's actually how a pool gets better. Consider cutting a champion when one of these is true:
- You've played it a lot and it still underperforms. Not a bad week, a consistent pattern across a meaningful number of games, both in win rate and in the stats you control.
- It no longer fills a slot. Your new backup covers the same matchups better, so the old one is just taking games away from champions you're improving on.
- A patch changed what it does. Nerfs, item changes or a rework can turn a reliable pick into a different champion. If you have to relearn it anyway, ask whether it still deserves the reps.
- You only play it when you're tilted or bored. Some champions become comfort food. If your results on it drop when you pick it out of frustration, it's not helping your climb.
What not to do: don't drop a champion after two or three losses, and don't drop your main because a tier list moved it down a row. Short streaks happen on every champion. Look at the trend over enough games before you decide.
When you do cut a champion, replace it with something that fills the gap it leaves, then give the new pick enough games before you judge it. A pool that changes every week is not a pool.
Building a pool for team play
If you play on an amateur team, your pool also has to fit the draft. Your team's preferred compositions, your duo with the jungler or support, and the bans the opponent is likely to throw at you all matter.
Two practical habits help here. First, share your pool with your teammates so drafts are built around what each player can actually play, not what they wish they could play. Second, expect to be scouted. Opponents who look at your history will see your main and may ban it. Your backup needs to be ready for that day. The other side of this, reading an enemy roster's pools before a match, is covered in how to scout your opponent.
A simple plan for this week
Here's a concrete way to start:
- Pull your last few weeks of ranked games and list every champion with its games played and win rate.
- Circle the champion with the most games and a result you're happy with. That's your main.
- Pick one backup that covers your main's worst matchup or is comfortable on blind.
- Cut everything else from your ranked queue for the next couple of weeks. Play other champions in Normals if you want to keep learning them.
- Review the numbers again at the end of that window, including CS/min and deaths, and adjust one slot at most.
If you'd rather not build that list by hand, you can ask Victory View Coach, the AI coach in your Discord, which champions you've played most recently and how they've gone for you, then keep an eye on your progress with the Coach as you narrow your pool.
Want these numbers for your own games?
Ask Victory View Coach in Discord why you lost, with your own stats. Or give your team the App: weekly priorities, goals and a scout before every match.