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How to Recruit Players for Your League of Legends Team

VictoryView 9 min read

Most amateur teams recruit the same way: post "LF mid, Diamond+, serious team" in a Discord, take the first five players who reply, and hope it works out.

It almost never does.

Recruiting is the single highest-leverage decision you make as a manager or coach. A good scrim block improves your team by a few percent. The right player changes your ceiling for the whole split. Yet most teams spend more time arguing about drafts than choosing who actually plays them.

This guide breaks recruiting into a repeatable process: define the role, source the right players, screen them properly, and test them before you commit.

Why recruiting decides your season

You can coach habits, fix macro, and clean up drafts. What you cannot do is coach attitude, work ethic, or raw ceiling into a player who does not have it.

That means the players you pick set the limits of everything that comes after. A roster of five high-rank egos who will not review loses to four solid players plus one who communicates. Talent matters, but fit and attitude decide whether that talent ever shows up on the Rift.

So treat recruiting like a process, not a vibe check. The goal is not to find "good players." The goal is to find the right players for the team you are actually building.

Step 1: Define the role before you post anything

Vague openings attract vague applicants. Before you write a single message, get specific about what you need.

Write down:

  • Role and rank target. Not just "mid," but the realistic rank range you can attract and the role within the team. A Platinum team reaching for a Master player will waste everyone's time.
  • Region and server. Ping matters. A great player on the wrong server is a bad player in your scrims.
  • Availability. How many scrim nights per week, what hours, what timezone. This filters out more candidates than rank ever will.
  • Language. Comms break down fast when half the team is translating in their head mid-fight.
  • Goals. Are you grinding for an amateur tournament, building toward semi-pro, or playing for fun? A player who wants to go pro will resent a casual roster, and the reverse is just as true.

The more precise your opening, the fewer wrong applicants you have to filter. A tight definition is the cheapest filter you have.

Step 2: Understand the difference between rank and value

SoloQ rank is a filter, not a verdict. It tells you a player can climb in a chaotic, individual environment. It tells you almost nothing about how they play in a coordinated five-man system.

Plenty of Diamond players are useless in scrims because they coinflip, tilt, or refuse to play for the team. Plenty of lower-ranked players are excellent teammates who execute a plan and never throw a game on emotion.

Use rank to set a floor, then look past it. What actually predicts value:

  • Consistency over peak. A stable Platinum is worth more than a player who bounced from Gold to Diamond and back.
  • Champion pool depth that fits your draft needs, not just a one-trick on a comfort pick.
  • Recent form, not last season's peak. Look at the last 30 to 60 days.

Rank gets a player into the conversation. It should never end it.

Step 3: Where to actually find players

Posting once and waiting is passive. Good recruiting is active. The best players are usually already on a team, so you find them before they are looking.

Sources that work, roughly in order of quality:

  • SoloQ. When you get stomped in your queue by someone on your server in your role, check their profile. Players who beat you are recruiting leads.
  • Your scrim opponents. You have already seen these players perform under real conditions. That is worth more than any tryout.
  • Coach and manager networks. Other staff know which players just left a roster and why. A two-minute message saves you a week of tryouts.
  • Player directories and profiles. Platforms where players publish a public profile, mark themselves open to teams, and list their role, rank, and availability let you filter for exactly what you defined in Step 1, then reach out directly.
  • LFT Discord servers. High volume, low signal. Useful, but expect to screen hard.

Do not rely on a single source. The player you need is rarely the one actively spamming LFT channels.

Step 4: Screen before you scrim

Tryouts cost everyone time. Screen on paper first so you only test serious candidates.

For each applicant, check their profile and recent matches, then sort the signals:

Green flags Red flags
Consistent rank over the last two months Huge rank swings or a single carried peak
Coherent champion pool that fits a role One-trick with no backup picks
Reasonable death count and steady KDA trend Inting games, frequent feeding when behind
Plays ranked regularly, recent activity Inactive for weeks, then "ready to grind"
Clear, calm messages when you reach out Defensive, entitled, or blames past teams

That last row matters more than people admit. How a player talks to you during recruiting is how they will talk in your voice channel at minute 30 of a losing game.

Screen out the obvious mismatches here. Save the tryout for candidates who already look right on paper.

Step 5: Run a real tryout, not one game

One game tells you nothing. Variance is too high. A player can hard carry a stomp or get run over through no fault of their own.

Run a structured tryout instead:

  • Play a block of three to five games, ideally in scrims against a consistent opponent, not a single SoloQ match.
  • Test the role you are recruiting for, in your system, with your comms. Watch how they fit, not just how they perform solo.
  • Try more than one candidate for the same slot when you can. Comparison reveals what a single tryout hides.
  • Give them a real objective, the same way you would in a normal scrim block, and see if they can execute a plan instead of freelancing.

You are not testing whether they can pop off. You are testing whether they make the four players around them better.

Step 6: Evaluate attitude and communication, not just the scoreboard

After the tryout, the stat line is the least interesting thing you have.

What you actually want to know:

  • Did they communicate clearly, or go silent when things got hard?
  • Did they take feedback in review, or get defensive?
  • Did they play for the team's win condition, or for their own KDA?
  • Were they on time, prepared, and easy to coordinate with?

A player who fits the system and reviews well will improve every month. A mechanically gifted player who tilts and argues will cap your whole roster, no matter how good their CS/min looks.

When in doubt, pick the better teammate. Mechanics are easier to find than attitude.

Step 7: Set expectations before you commit

The fastest way to lose a good recruit is to be vague about what you are asking for. Before anyone joins, agree on the basics in writing.

Cover the schedule (how many nights, what hours), the goals (what you are competing for and how seriously), the role and any flex expectations, and a trial period. A two to four week trial protects both sides. It lets you confirm the fit in real scrims and gives the player a clean exit if your team is not what they hoped for.

Clear expectations up front prevent the silent resentment that kills amateur rosters halfway through a split.

Common recruiting mistakes to avoid

Recruiting on rank alone. Rank is a filter, not a hiring decision.

Taking the first players who reply. Volume is not quality. The right player is often not looking yet.

Skipping the tryout. One impression in your DMs is not enough data to bet a season on.

Ignoring schedule and timezone. A great player who can only scrim twice a month is not a great player for your team.

Confusing friends with teammates. Friend groups are fun. They also avoid hard feedback, which is exactly what a competitive roster needs.

No trial period. Committing instantly removes your easiest correction when the fit is wrong.

Build a roster, not a friend group

The hardest part of recruiting is staying honest. It is tempting to keep a likeable player who underperforms, or to avoid cutting someone because the conversation is awkward.

Competitive teams are built on fit, reliability, and a shared goal, not just who you enjoy queuing with. The managers who recruit well are the ones willing to define what they need, test for it properly, and choose the right player even when it is the harder call.

Do that consistently and your roster stops being a revolving door. It becomes a team.

From recruiting to a roster that lasts

Good recruiting is a process you can repeat: define the role, source actively, screen on real data, test in real scrims, and set expectations before you commit.

The slow part is usually the sourcing and screening. Finding players open to a team, filtering by role, rank, language, and availability, then checking their synced stats before you ever message them, is where most managers lose days.

VictoryView's player directory turns that into minutes. Players publish a public profile with synced SoloQ and Flex rank, recent form, and winrate by queue, mark themselves open to teams, and you filter and reach out directly. Less time spent hunting, more time spent choosing the right player.

That is how a single good recruit turns into a roster that lasts the whole split.

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